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[HEADER]
ValidConfig=TRUE
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[STRINGS]
; Unused
STR_00 = Unused
; Brownie
STR_01 = An intelligent creature but weak and cowardly. Avoids close combat and lobs stones.
; Centaur
STR_02 = A swift, hardy intelligent creature that prefers to throw spears in combat.
; Elf
STR_03 = An accomplished archer, but weak in close combat.
; Griffin
STR_04 = A large, magnificent flying beast that is very capable in close combat.
; Knight
STR_05 = Brave, powerful and heavily armoured.
; Phoenix
STR_06 = Not harmed by fire, but bursts into flame when killed.
; Unicorn
STR_07 = Extremely swift but shy, although effective in combat against the undead.
; Hell Hound
STR_08 = Possesses a gaze that stuns and an explosive corpse.
; Manticore
STR_09 = A large and extremely dangerous quadruped that can fire quills from its tail.
; Redcap
STR_10 = Tough but cowardly, the Redcap will revitalise itself by dipping its hat in the blood of its victims.
; Skeleton
STR_11 = An undead creature with a weak constitution and little intelligence, but equipped with sword and shield.
; Vampire
STR_12 = A powerful undead creature that can morph into bat form and suck the blood of its victims to restore its own health.
; Wraith
STR_13 = An undead creature that is invisible to enemies.
; Zombie
STR_14 = An undead creature with limited combat skills but a tough constitution.
; Bat
STR_15 = The bat is weak in combat but swift and agile.
; Basilisk
STR_16 = A weak creature with a deadly poisonous bite.
; Crocodile
STR_17 = A powerful, hungry water dwelling reptile.
; Dragon
STR_18 = A brilliantly capable beast that can fly and breath fire (but not at the same time).
; Faun
STR_19 = An arrogant vain creature with a nasty spiked mace.
; Champ Of Law
STR_20 = Elegant and deadly, possessing the ability to freeze creatures from a distance.
; Troll
STR_21 = A large ugly, brutish humanoid that will eat the remains of its victims to restore health.
; Spying Eye
STR_22 = Although weak and stationary the spying eye can see invisible creatures.
; Champ Of Chaos
STR_23 = An immensely powerful, hideous undead creature that spits saliva infected with plague.
; Unused
STR_24 = Unused spell 24 summary text
; Unused
STR_25 = Unused spell 25 summary text
; Unused
STR_26 = Unused spell 26 summary text
; Unused
STR_27 = Unused spell 27 summary text
; Unused
STR_28 = Unused spell 28 summary text
; Unused
STR_29 = Unused spell 29 summary text
; Unused
STR_30 = Unused spell 30 summary text
; Unused
STR_31 = Unused spell 31 summary text
; Unused
STR_32 = Unused spell 32 summary text
; Gooey Blob
STR_33 = The blob spreads over terrain trapping creatures until it dies away naturally.
; Meteor Shower
STR_34 = A rain of meteorites that affects a small area.
; Tangle Vine
STR_35 = An impenetrable wall of vines that will die away after a while.
; Unsummon Delay
STR_36 = Unused
; Unused
STR_37 = Unused spell 37 summary text
; Bury
STR_38 = Eliminates undead creatures within its area of effect, if they fail a test of magic resistance.
; Unused
STR_39 = Unused spell 39 summary text
; Unused
STR_40 = Unused spell 40 summary text
; Cure
STR_41 = Restores a small amount of health to target creature, cures disease and neutralises poison.
; Blood Lust
STR_42 = Increases the combat rating of a creature, and its desire to fight. Limited duration.
; Disenchant
STR_43 = Removes enchantments from all creatures in its area of effect, such as bloodlust, invisibility, haste, iron skin, magic equipment, etc.
; Earthbind
STR_44 = Forces a flying creature to plummet to the ground. Limited duration.
; Unused
STR_45 = Unused spell 45 summary text
; Gorgon Stare
STR_46 = Turns a creature to stone for a limited duration dependent on the magic resistance of the victim.
; Unused
STR_47 = Unused spell 47 summary text
; Unused
STR_48 = Unused spell 48 summary text
; Unused
STR_49 = Unused spell 49 summary text
; Lure
STR_50 = The target creature is attacked by any nearby creatures, unless they are intelligent enough to resist. Limited duration.
; Unused
STR_51 = Unused spell 51 summary text
; Raise Dead
STR_52 = A corpse is resurrected and acquires the characteristics of an undead creature. It can also be cast on tombstones.
; Unused
STR_53 = Unused spell 53 summary text
; Subversion
STR_54 = Attempt to take control of an enemy creature. The chance of success is limited by the target creatures magic resistance.
; Teleport
STR_55 = Immediately transport your wizard to the desired location.
; Unused
STR_56 = Unused spell 56 summary text
; Unused
STR_57 = Unused spell 57 summary text
; Fire
STR_58 = An explosion of flame that can spread across flammable terrain.
; Unused
STR_59 = Unused spell 59 summary text
; Unsummon
STR_60 = Send one of your creatures back to limbo. Restores the mana used to summon the creature, proportional to health remaining.
; Unused
STR_61 = Unused spell 61 summary text
; Apocalypse (formerly Super Fireball, or explode)
STR_62 = A huge explosion affecting all terrain and creatures caught in the blast.
; Unused
STR_63 = Unused spell 63 summary text
; Unused
STR_64 = Unused spell 64 summary text
; Pestilence
STR_65 = Summon a totem of pestilence at that afflicts all creatures nearby with plague that can spread through proximity. Undead can carry plague, but are not affected by it.
; Unused
STR_66 = Unused spell 66 summary text
; Unused
STR_67 = Unused spell 67 summary text
; Sloth (formerly wins of justice)
STR_68 = Summon a genie that blows an icy wind. All affected creatures will move and attack at a much slower pace.
;Fountain of life (formerly Totem Of Life)
STR_69 = Summon a fountain which will gradually restore the health of friendly creatures nearby.
; Guardian
STR_70 = Summon a guardian totem which attacks nearby enemy creatures with an energy bolt.
; Fireball
STR_71 = A direct magical blast that inflicts limited damage.
; Lightning
STR_72 = A streak of lightning that inflicts severe damage, but a roof will get in the way.
; Magic Sphere
STR_73 = A magical projectile that slices through creatures but bounces off terrain.
; Iron Skin
STR_74 = Any physical damage to target creature is greatly reduced for a limited duration.
; Tornado
STR_75 = Summon a tornado that sucks up creatures and throws them to random parts of the terrain. A roof will get in the way.
; Terror
STR_76 = Create a mask of terror to scare away enemy creatures.
; Magic Mist
STR_77 = An area of magical mist that blocks sight and disorientates less intelligent creatures.
; Scythian Bow
STR_78 = Cast on a creature the bow will shoot at enemy targets.
; Lucifers Farewell
STR_79 = Turns a creature into a walking bomb. Its health will deplete like a fuse prior to detonation.
; Levitate
STR_80 = Lift a creature off the ground for a limited duration.
; Judgement
STR_81 = Summon a symbol of law that will explode any nearby enemy creature that fail a magic resistance test.
; Haste
STR_82 = Doubles the speed of a creature for a limited duration.
; Excalibur
STR_83 = Creature gains a magic sword which enhances combat.
; Ornithopter
STR_84 = Creature gains the ability of flight, but the Ornithopter will eventually wear out.
; Invisibility
STR_85 = Creature becomes invisible for a limited time.
; Illusion
STR_86 = Create an illusory double of a creature, which behaves like the real thing until disbelieved.
; Chain Lightning
STR_87 = Lightning that jumps from target creature to next nearest creature until it dissipates.
; Storm Lightning
STR_88 = A wide area around the target point is subject to random lightning strikes.
; Super Fireball
STR_89 = Super Fireball spell 89 summary text
; Creature Explode
STR_90 = Creature Explode spell 90 summary text
; Totem Of Fear
STR_91 = Summon a totem that repels enemy creatures if they fail a test of bravery.
; Lorelei
STR_92 = Summon a totem that attracts enemy creatures if they fail a test of intelligence.